Throughout, the inimical Ilse Witch, a powerful young sorceress and Walker's bitter rival, shadows the expedition as it overcomes several near fatal encounters. A female seer and empath, a shapeshifter with a dubious past, a dwarf, a number of Elven soldiers and several colorful, Gypsy-like Rovers who captain, navigate and repair the airship Jerle Shannara round out Walker's questing crew. Providing magical mobility are the Wing Riders, who fly the frequently unfriendly skies on giant Rocs. For heroics, Walker enlists the aid of two Highland boys: Quentin, who has the power of the Leah family sword at his behest, and his foster brother Bek, an orphan of mysterious origins and unknown talents. Guided by the knowledge of the dangers he will face beyond the Blue Divide, Walker spends a lengthy amount of time recruiting his crew members. Rather than searching for a powerful sword, however, the Druid Walker and the Elven King Allardon Elessedil unite forces to retrieve an ambiguous prize, ""a magic of spells invoked by words,"" that may fortify the Elven government and its people or destroy those who seek it. Echoing with the themes, traditions and enchantments of Brooks's earlier Shannara novels, this lively new adventure, set a generation later, combines the familiar quest format used in The Sword of Shannara with an array of well-defined characters and malevolent beings.
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